

Mobile phones and accessories Menu Toggle.Household batteries and battery chargers Menu Toggle.Electronic dictionaries and calculators.Potties and toilet training Menu Toggle.It would also make a great parent and child experience due to the cartoony nature of the game. Unfortunately, the game does not feature local split-screen co-op, which is a huge bummer as the game is a perfect for it. If you want to kick back and have some fun with a friend, Journey To The Savage Planet allows that through online co-op. Hidden beneath islands, behind locked doors, and inside caves, you can find a ton of secrets and collectibles. Those optional story secrets are welcome as the game’s conclusion isn’t very satisfying, with the game feeling like it was missing the final page of a book.īut, if like me, you love collectibles and reaching 100% in a game then Journey To The Savage Planet has you covered with more than enough optional objectives and things to find that your playtime will be extended significantly if you choose to hunt them down. To add some meat to the bones of the gameplay loop, Journey To The Savage Planet is also filled with side objectives, collectibles, and even optional story secrets that give some more weight to the backstory of the game. Much like the rest of the game, it isn’t trying to be the next great innovation in the industry and takes a carefree approach that I found refreshing in a period where double-A and triple-A games are becoming more and more serious and thematic.

#JOURNEY TO THE SAVAGE PLANET SWITCH REVIEW PS4#
Related Content – Upcoming PS4 Games: PlayStation 4 Titles In 2020 You Won’t Want To Miss It takes an arcadey approach with you being able to dodge sideways, jump around, and not have to worry about running out of ammo (only having to reload). The actual combat of the game, when fighting some of the more deadly creatures, holds up surprisingly well and is a good deal of fun. The enemies in Journey To The Savage Planet are memorable, enjoyable to fight, and unique looking. Small and cute Pufferbirds, floating Jellywafts (which are a mix between an octopus and a jellyfish), large hulking toads called Slamphibians that spring into the air and crash down onto you, each enemy feels distinct and memorable and discovering them was one of my favourite things to do. Each one has a memorable look and their colours and design are a perfect match with the varied environments and cartooney landscapes of planet AR-Y 26. Typhoon Studios have done a great job at bringing a lot of personality to the game through the creatures. These new tools are doled out at a comfortable and smooth pace, changing up the exploration and traversal just enough to keep it interesting. Traversal and puzzle-solving is constantly developed and varied thanks to the varied tool-set you get given over the course of the game. These tools range from a grappling hook to a rocket boost and a special glove that lets you hold bombs to open up walls and cave entrances.

The game’s Metroidvania aspect applies to the numerous environmental puzzles in the game, with areas requiring different tools and gadgets to access. The core loop of the game is to explore the world and slowly work your way through the game’s four semi-open world maps, completing environmental puzzles, scanning flora and structures in the environment, and killing the weird and wacky creatures that call AR-Y 26 home. But, the important part is that they work in tandem with one another surprisingly well.
